CV
Research Interests
- Design pattern taxonomies for virtual learning environments, AI co-designer systems for educational technology, human-centered spatial computing, immersive interface design, educational equity and access through technology, perceptual and neurocognitive patterns in virtual environments, cross-reality design principles, mixed methods research combining qualitative and computational approaches, embodied interaction in learning contexts, human-in-the-loop AI systems
Education
-
PhD in Computing and Information Systems
University of North Carolina at Charlotte, NC
Human-Centered Computing Lab- Dissertation: Design Patterns for Virtual World Learning Environments
-
Master of Science in Information Technology
University of North Carolina at Charlotte, NC -
Coursework: Human-Centered Design, Web Application Design, Augmented Reality User Experience, IT Project Management
Master Thesis: Revealing the Hidden Layers in an Environment: A Case Study of the Visualization of the Coronavirus Contamination and Navigation in a Hospital (an Augmented Reality Project)
-
Coursework: Human-Centered Design, Web Application Design, Augmented Reality User Experience, IT Project Management
-
Master of Science in Design Computation
University of North Carolina at Charlotte, NC - Coursework: Connective Environments Design, Computational Design Theory, Digital Fabrication
-
Master of Science in Architectural Engineering
Rouzbahan Institute of Higher Education - Coursework: Design Theory, Urban Design, Parametric Design
-
Bachelor of Science in Architectural Engineering
Tabriz Art University - Coursework: Architectural design, Prototyping, Design theory, 3D Modeling
Technical Skills
-
Programming & AI
-
Programming:
- Python
- C#
- JavaScript
Artificial Intelligence:- Vision-Language Models (VLM)
- Multi-modal Analysis
- Generative AI Integration
-
-
Research Methods & Analysis: Mixed Methods
- Qualitative Research: Usability Testing, Focus Groups Studies, In-depth Semi-Structured Interviews, Structured Interviews, Ethnography, Tree Testing, Concept/prototype Testing, Thematic Analysis, Content Analysis
- Quantitative methods: Survey Design & research, A/B Testing, Statistical Analysis (Descriptive & Inferential)
-
Prototyping & Tools
-
Prototyping:
- Rapid Prototyping
- Wireframes
- Paper prototyping
- Low-Fidelity Prototyping
- High-Fidelity Prototyping
Tools:- Figma
- Balsamiq
- FigJam
- Qualtrics
- Airtable
- Miro
- Adobe Photoshop
- Rhinoceros 3D
- Illustrator
- Unity
- NVivo
- SPSS
-
Design Research & Teaching Experience
-
Teaching Assistant
Human-Centered Computing Lab, UNC Charlotte - Developed the Socio-Spatial Embodiment Model for virtual learning environments through mixed-methods research, published across 5 venues (FIE 2022, 2024, 2025; ACM ISS 2023; Virtual Worlds Journal)
- Conducted comprehensive qualitative research including in-depth educator interviews and student focus groups, to identify design strategies and interface patterns in virtual world education
- Designed a psychometric instrument to measure integrated student experiences of place, presence, and community in virtual learning environments
- Developed computational taxonomy of virtual world interface patterns using computer vision, machine learning clustering, and systematic pattern analysis to inform educational design decisions
- Applied interdisciplinary expertise combining user experience research, human-computer interaction, architectural design principles, and educational technology to solve complex interface usability challenges in virtual environments
- Developed systematic design pattern identification for desktop virtual worlds, transitioning from qualitative insights to computational analysis for scalable educational technology improvements
- Led teaching assistant teams for HCI, Rapid Prototyping, and Interaction Design Studio courses while conducting doctoral research on virtual environment design
-
Research Assistant
Integrated Design Research lab, UNC Charlotte, NC - Researched and designed spatial typologies along human and machine perceptions by prototyping and programming a scanner robot using Raspberry Pi, proximity sensors, and lidar
-
Research Assistant
Studio Dickey Lab, UNC Charlotte, NC - Researched and designed origami acoustic structures by designing simulations in Rhinoceros 3D using the Grasshopper, and Pachyderm Acoustic plugins
- Designed and prototyped origami structures using Rhinoceros 3D, Grasshopper
- Presented and animated design patterns using Grasshopper, and Photoshop, with a final presentation using InDesign
-
Research Assistant
Urban Synergetic Lab, UNC Charlotte, NC - Researched mechanical computer shape grammar using the Logic Gate Simulator
-
Research Assistant
High-Performance Architecture Lab, Tarbiat Modarres University, Tehran, Iran - Researched and published papers on shape grammar
Publications
- 8 peer-reviewed publications in virtual learning environments and HCI
- 7 first-author papers on socio-spatial embodiment and virtual world design
- See publications page for full list